Also, yesterday the whole family 🎞 watched Super Mario Galaxy. The kids liked it and had a great time at the movies, and therefor so did Linn and I. However purely as a movie it’s almost offensively mediocre. Minimal plot, no real character moments, just a bunch of noise.
@derekpeden Indeed. I do consider subscribing to the ad free version every now and then but I always resist because it feels like that would be me rewarding them deliberately making it broken.
I söndagskvällens Agenda pressas partiledaren Simona Mohamsson om partiet faktiskt kommer att rösta rött till att släppa fram Ulf Kristersson (M) som statsminister om han ämnar bilda en regering där Sverigedemokraterna ingår.
Nu är det upp till Sveriges liberaler att visa att vi är just liberaler, inte Folkpartister. (Stöd)rösta inte på ett parti som kramar om den som uttryckligen säger att liberalismen är hans fiende. För liberalismens skull hoppas jag att Liberalerna inte sitter i riksdagen efter valet i höst.
”Once, men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them.”
I started listening to the audiobook of Dune the other day. This quote felt very timely.
It’s been more than two weeks since I last wrote about my progress with the game. Back then I wrote a list of things to work on and I’ve been chipping away at it, to the point where all the bullets on that list is completed, save for one.
The enemy should have some kind of movement.
The enemy should be able to hurt the player. ✓
The players hp should be displayed in some way. ✓
Moving out of the action scene should transition back to the overworld. ✓
The should be some kind of permanence between the different scenes. ✓
Doing this project is still very enjoyable, to the point of it being the main thing I want to do if I get ten minutes to myself after the kids are down for the night. In reality that doesn’t mean much work per week but I will keep to the idea of at least one short programming session per week.
(Yes, as previously stated this is very much a Zelda II rip-off.)
I continued to work on the game yesterday. My goal is to put at least some work into it every week. I would really like to have a more ambitious goal, but I would like it to be achievable, so therefore I’m keeping it small.
I needed to back up a bit and redo some things from last time. I did indeed have a character that could swing a sword, but that sword meant nothing to the game. Now I’ve redone it in such a way that the sword is a separate object that spawns on top of the player object. There are also a really ugly enemy. If the enemy touches the swords, its hp decreases.
Next up
I still have things to do from my list from last week, so here’s a revised version.
The enemy should have some kind of movement.
The enemy should be able to hurt the player.
The players hp should be displayed in some way.
Stretch-goals
Moving out of the action scene should transition back to the overworld.
The should be some kind of permanence between the different scenes.
Replies and comments
adamprocter
29 mars, 2026 12:11@MrHenko yep
derekpeden
29 mars, 2026 12:21@MrHenko this is a move from gently suggesting the premium option to forcing it down people’s throats.
MrHenko
2 april, 2026 07:07@derekpeden Indeed. I do consider subscribing to the ad free version every now and then but I always resist because it feels like that would be me rewarding them deliberately making it broken.