Henrik Carlsson's Blog

All things me.

posted this note on and tagged it with Hobbies Making video games

I continued to work on the game yesterday. My goal is to put at least some work into it every week. I would really like to have a more ambitious goal, but I would like it to be achievable, so therefore I’m keeping it small.

I needed to back up a bit and redo some things from last time. I did indeed have a character that could swing a sword, but that sword meant nothing to the game. Now I’ve redone it in such a way that the sword is a separate object that spawns on top of the player object. There are also a really ugly enemy. If the enemy touches the swords, its hp decreases.

Next up

I still have things to do from my list from last week, so here’s a revised version.

Stretch-goals

An image of a tall green thing.
The *very* ugly enemy sprite
posted this note on and tagged it with Hobbies Making video games

I spent a lot of time today on my game. I’d say that I’ve reached my goal for the day. When an enemy catches up to the player in the overworld, the scene switches to the action scene. There is a player object (with an ugly sprite) in the action scene and it can move left and right as well as jump and swing a sword. Whenever I put some more time into this I need to do the following:

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posted this note on and tagged it with Hobbies Just for fun Making video games

As I wrote the other day, I’ve taken up video game development as a hobby. I don’t have any aspirations of making this into anything more than a fun pastime, for me by myself and for me and the kids.

The kids and I are working on our first game together and while I’m trying my best to keep the scope small so that we might actually be able to get something ”finished”, when you involve a ten year old and especially an eight year old feature creep is very much a thing.

Apart from that I’ve also started making something by myself. I have no intentions of ever realeasing it in any way but I do want to make it ”finished”, meaning fully playable. The idea is very much inspired by1 Zelda II. The player is a hero type character, moving about a top-down overworld. If the played moves outside of roads and paths monsters might spawn. If a monster catches up to the hero, the game moves into a side-scrolling action scene where they need to fight ut out with the monster(s). There should be some kind of simple quest to complete.

I’ve managed to get rudimentary functionality of the overworld working, though there is no clear design to the world, nowhere to go and nothing to strive for. But there are paths and grass and if the hero enters the grass, the monsters will eventually spawn.

The goal right now is to get a scene-transition to the side-on action scene and start working on that part.


  1. Stolen from? 

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A new hobby

posted this note on and tagged it with Hobbies Making video games

I’ve been thinking about getting into video game making as a hobby for quite a while now and during winter break I finally gave myself some time to get into the basics. While Ebbe was playing with one of his friends in a ”play land” (not sure what to call that kind of place in English, it doesn’t matter) and I went through the most basic tutorial for GameMaker.

I will write more about this some other time. I was about to write something longer the other day but I felt like rather than spending time blogging about making a game, I wanted to work on a game project. That seems like a really good sign.

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Integrasjon av Cleverio i Home Assistant (Hus Hage Hobby Hus)

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40

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Bookmarked

The Fairphone (Gen. 6) with /e/OS

I’m just leaving this here for now.

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Bookmarked

/e/OS Is Better Than Android. You Should Try It (Wired)

This looks very interesting.

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What du you actually use your smartphone for? Which are those things are the same that you used it for five years ago? Ten years ago? Fifteen?

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How I added my iCloud calendar to Home Assistant via CalDAV (~/tobiesen)

This worked for me.