Henrik Carlsson's Blog

All things me.

An old post by Dave Winer that still rings true, uncomfortably true

posted this note on and tagged it with AI Dave Winer

If you programmers still don’t want users running servers, then I propose you look at your thinking a bit, and wonder if you’re perhaps a member of the computing ”priesthood,” trying to protect what you do from the unwashed masses? If so, you’re on the wrong side of history, imho. The inexorable process of tech is taking things you used to need to be a wizard to do, and making them easy for normal people.

Dave Winer – ”Fascinating thread on Twitter”

The link to the original Twitter thread is broken so the full original context is sort of lost in time1 but regardless of the specific issue (servers, apparently) this quote feels apt for the current moment of AI, vibe coding, etc. Uncomfortably so because I feel uneasy about so much of the whole AI thing but maybe that is because I’m part of ”the computing ’priesthood'”.


  1. like tears, in rain 

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In the world of Pluribus, creative work is a monumental event

posted this note on and tagged it with AI Creative work Pluribus

A quick thought on Pluribus. From what I understand it’s been conceived over many years, meaning it was not originally intended to be about generative AI. However it most certainly became partially about that. One scene that feels like a commentary on genAI is the scene where Carol has started writing again and how delighted Zosia is.

Now, it is possible that it’s just another case of the collective ”yes and”-ing Carol, but I feel like it’s something more than that. It seems like the collective, like genAI, can’t create anything. They’ve already consumed all the worlds stories but they can’t add create any new ones. Therefore, in the world of Pluribus, Carol creating is a monumental event.

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posted this note on and tagged it with Movies Super Mario Galaxy

Super Mario Galaxy Movie PosterAlso, yesterday the whole family 🎞 watched Super Mario Galaxy. The kids liked it and had a great time at the movies, and therefor so did Linn and I. However purely as a movie it’s almost offensively mediocre. Minimal plot, no real character moments, just a bunch of noise.

posted this note on and tagged it with Pluribus TV shows

I’ve been watching Pluribus for the past week. Right now I only have the final episode left. Really loving it.

posted this note on

YouTube is f*cking broken these day, with the amount of ad breaks.

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posted this note on and tagged it with Lögnaktiga politiker Svensk politik Valet 2026

I söndagskvällens Agenda pressas partiledaren Simona Mohamsson om partiet faktiskt kommer att rösta rött till att släppa fram Ulf Kristersson (M) som statsminister om han ämnar bilda en regering där Sverigedemokraterna ingår.

– Ja, säger Mohamsson.

Mohamsson (L): Kommer rösta rött till Kristersson om SD ingår i regeringen (Sveriges television)

posted this note on and tagged it with Svensk politik Valet 2026

Mohamsson (L): Kommer rösta rött till Kristersson om SD ingår i regeringen (Sveriges television)

Vallöften behöver hålla i fyra år. Det här löftet höll i mindre än ett halvt år. Förtroendeingivande.

posted this note on and tagged it with Hobbies Making video games

It’s been more than two weeks since I last wrote about my progress with the game. Back then I wrote a list of things to work on and I’ve been chipping away at it, to the point where all the bullets on that list is completed, save for one.

Doing this project is still very enjoyable, to the point of it being the main thing I want to do if I get ten minutes to myself after the kids are down for the night. In reality that doesn’t mean much work per week but I will keep to the idea of at least one short programming session per week.

(Yes, as previously stated this is very much a Zelda II rip-off.)

posted this note on and tagged it with Hobbies Making video games

I continued to work on the game yesterday. My goal is to put at least some work into it every week. I would really like to have a more ambitious goal, but I would like it to be achievable, so therefore I’m keeping it small.

I needed to back up a bit and redo some things from last time. I did indeed have a character that could swing a sword, but that sword meant nothing to the game. Now I’ve redone it in such a way that the sword is a separate object that spawns on top of the player object. There are also a really ugly enemy. If the enemy touches the swords, its hp decreases.

Next up

I still have things to do from my list from last week, so here’s a revised version.

Stretch-goals

An image of a tall green thing.
The *very* ugly enemy sprite
posted this note on and tagged it with Hobbies Making video games

I spent a lot of time today on my game. I’d say that I’ve reached my goal for the day. When an enemy catches up to the player in the overworld, the scene switches to the action scene. There is a player object (with an ugly sprite) in the action scene and it can move left and right as well as jump and swing a sword. Whenever I put some more time into this I need to do the following:

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