Spatial Workstation User Guide
I always have a problem finding this, so I’ll leave a link to it here.
Spatial Workstation User Guide
I always have a problem finding this, so I’ll leave a link to it here.
This post is much more of a way for me to store my thoughts that to actually communicate anything to anybody else.
Download and listen to Microcast: In which I’m giddy about mixing ambisonics
It seems like the correct way to get spatial audio to work on the Oculus Go is to encode your video as a ”Facebook 360 Video” in the FB360 Encoder.
Important note to self: If I want to change the max upload to php on a web server, just changing upload_max_filesize
in php.ini might not be enough, since there is also a post_max_size
value.
Download and listen to Microcast: Ambisonics and Binaural
Turns out Android File Transfer works with the Oculus Go if you want to transfer/sideload files from your Mac.
@MrHenko great timing friend just sent me an Android game he has been working on and am trying to figure out how to use old Android phone I have located ! 👍
@adamprocter Cool! I’m glad that a post that was almost 100% for my own future selfs benifit actually helped someone else as well. That’s one of the cool things about blogging. Even the things that you think will only help your self might be valuable to someone else.
Download and listen to Microcast: An interesting Ambisonics/VR/360-project at work
One of the sad collateral damages to updating to macOS High Sierra was my beloved1 Apple Compressor 3. Today I bought and installed Compressor 4 instead. I did that for the same reason that I years ago started using Compressor 3; to batch encode surround sound mixes from PCM (wave, most of the time) to Dolby Digital (AC3).
In Compressor 4, this no longer work.
It’s not that it is a deprecated feature, it is that the feature is broken. If I use AIFF files, it does work, if I use WAVE it doesn’t.
I’ve dug around a bit and it seems to be either a problem with Compressor 4.4.1, and it wasn’t a problem in 4.4.0, or it is a problem with High Sierra. The error message says
1 2 |
Failed: 3x *** -[AVAssetReaderAudioMixOutput initWithAudioTracks:audioSettings:] invalid parameter not satisfying: [audioTracks count] >= 1 |
I’m not a developer but to me that seems like an SDK problem, so maybe it is High Sierra (in my case 10.13.5) that is the problem.
The silver lining is that there is an update to 10.13.6 available, so I guess I’ll do that update and hope for the best. See you on the other side.
@MrHenko 10.13.6 did not fix the problem. :(
Note to self: The FB360 Encoder really wants its video files to be H.264 encoded and in mp4 containers.
Replies and comments
jeremycherfas
28 augusti, 2018 11:40@MrHenko Very interesting. I’ve always wanted to play with binaural; do you think it would work using two small Sony ECM-50s attached to ear hooks, or do you really need in-ear microphones?
MrHenko
28 augusti, 2018 11:49@jeremycherfas ECM-50s (or similar) placed close to your ears would certainly create some kind of binaural effect and would give much more of a 3D experience than traditional stereo techniques but probably not as good as an actual dummy head, or in ear microphones. (Like these, for instance: http://www.thomann.de/se/sennhe...)
Even something like an ORTF placement (https://en.wikipedia.org/wiki/ORTFstereotechnique) gives more of a 3D experience than something like a traditional spaced pair or X/Y stereo.
My advice is if you have two ECM-50s, try it!
jeremycherfas
28 augusti, 2018 12:57@MrHenko Thanks. Those Sennheisers look really interesting. Expensive at first glance, but then, you get in ear speakers too. At the moment the only buds I have are some horribly distorting Beats. Might have to start saving my pennies.
MrHenko
28 augusti, 2018 15:33@jeremycherfas I haven’t tested those myself but Sennheiser is one of the pro audio companies that I put a lot of trust into, so they are probably a great purchase.
However it seems like they are for recording with an iOS device only which limits their appeal a bit to me.
jeremycherfas
28 augusti, 2018 16:20@MrHenko Agreed. The lightning connector is a bit restrictive. I’m sure someone will come up with lightning to 2xXLR at some point.