It’s been more than two weeks since I last wrote about my progress with the game. Back then I wrote a list of things to work on and I’ve been chipping away at it, to the point where all the bullets on that list is completed, save for one.
- The enemy should have some kind of movement.
- The enemy should be able to hurt the player. ✓
- The players hp should be displayed in some way. ✓
- Moving out of the action scene should transition back to the overworld. ✓
- The should be some kind of permanence between the different scenes. ✓
Doing this project is still very enjoyable, to the point of it being the main thing I want to do if I get ten minutes to myself after the kids are down for the night. In reality that doesn’t mean much work per week but I will keep to the idea of at least one short programming session per week.
(Yes, as previously stated this is very much a Zelda II rip-off.)
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Henrik Carlsson
26 januari, 2026 11:20This Article was mentioned on blog.henrikcarlsson.se