I spent a lot of time today on my game. I’d say that I’ve reached my goal for the day. When an enemy catches up to the player in the overworld, the scene switches to the action scene. There is a player object (with an ugly sprite) in the action scene and it can move left and right as well as jump and swing a sword. Whenever I put some more time into this I need to do the following:
- Moving out of the action scene should transition back to the overworld.
- The should be some kind of permanence between the different scenes.
- One or more enemies needs to exist in the action scene.
- Combat should happen.
Henrik Carlsson posted this
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