I continued to work on the game yesterday. My goal is to put at least some work into it every week. I would really like to have a more ambitious goal, but I would like it to be achievable, so therefore I’m keeping it small.
I needed to back up a bit and redo some things from last time. I did indeed have a character that could swing a sword, but that sword meant nothing to the game. Now I’ve redone it in such a way that the sword is a separate object that spawns on top of the player object. There are also a really ugly enemy. If the enemy touches the swords, its hp decreases.
Next up
I still have things to do from my list from last week, so here’s a revised version.
- The enemy should have some kind of movement.
- The enemy should be able to hurt the player.
- The players hp should be displayed in some way.
Stretch-goals
- Moving out of the action scene should transition back to the overworld.
- The should be some kind of permanence between the different scenes.

Henrik Carlsson posted this
note
on
and tagged it with Hobbies Making video games
©