As I wrote the other day, I’ve taken up video game development as a hobby. I don’t have any aspirations of making this into anything more than a fun pastime, for me by myself and for me and the kids.
The kids and I are working on our first game together and while I’m trying my best to keep the scope small so that we might actually be able to get something ”finished”, when you involve a ten year old and especially an eight year old feature creep is very much a thing.
Apart from that I’ve also started making something by myself. I have no intentions of ever realeasing it in any way but I do want to make it ”finished”, meaning fully playable. The idea is very much inspired by1 Zelda II. The player is a hero type character, moving about a top-down overworld. If the played moves outside of roads and paths monsters might spawn. If a monster catches up to the hero, the game moves into a side-scrolling action scene where they need to fight ut out with the monster(s). There should be some kind of simple quest to complete.
I’ve managed to get rudimentary functionality of the overworld working, though there is no clear design to the world, nowhere to go and nothing to strive for. But there are paths and grass and if the hero enters the grass, the monsters will eventually spawn.
The goal right now is to get a scene-transition to the side-on action scene and start working on that part.
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Henrik Carlsson
18 januari, 2026 00:38This Article was mentioned on blog.henrikcarlsson.se